Friday, September 13, 2013

Swing Graphics Not Working In My Line Algorithm?

Swing Graphics Not Working In My Line Algorithm?

I'm trying to utilize swing graphics in order to gauge Bresenham's
algorithm against a less polished solution (I haven't implemented the
timers yet). As things stand, there are no errors when compiling, and it
throws a NullPointer exception at basic, drawthoselines, and main. The
idea is that the lines will appear in the JFrame, but they don't. It's
just a blank frame. I know I have everything set to static, but I get a
lot of errors otherwise.
I'm a novice and I would be grateful to anyone who could provide a
solution and an explanation.
import java.awt.*;
import javax.swing.*;
public class lines extends JPanel {
static int deltaX;
static int deltaY;
static int DY2;
static int DX2;
static int Di;
public static void main (String[] args) {
JFrame f = new JFrame("Line vs Line");
f.pack();
f.setVisible(true);
f.setSize(300,300);
f.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
JPanel p = new JPanel();
f.getContentPane().add(p);
Graphics g = null;
drawthoselines(g);
}
public static void basic(int x1, int y1, int x2, int y2, Graphics g){
int deltaX = x2-x1;
int deltaY = y2-y1;
float m = (float)deltaY/(float)deltaX;
float c = y1 - (m*x1);
for (int x=x1; x<x2; x++){
float floatY = (m*x) + c;
int y = Math.round(floatY);
g.drawLine(x,y,x,y);
}
}
public static void brz(int x1, int y1, int x2, int y2, Graphics g){
deltaX = x2-x1;
deltaY = y2-y1;
DY2 = 2* deltaY;
DX2 = 2* deltaX;
Di = DY2 - deltaX;
int x = x1;
int y = y1;
int prevy;
while (x<x2) {
x++;
prevy = y;
if (Di > 0){
y++;
}
g.drawLine(x,y,x,y);
Di = Di + DY2 - (DX2 * (y - prevy));
}
}
public static void drawthoselines(Graphics g){
basic(10,10,40,30,g);
basic(10,10,40,90,g);
brz(50,50,150,60,g);
brz(50,50,150,120,g);
brz(50,50,150,140,g);
}
}

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